Objective: 17,000 park value by the end of year 3.
1. Put all non coaster rides on land and not on the water, they just don't bring in enough to be worth it.
2. Forget about mega theming the park to gain park value and worry about shops, and rides for the Park Value. Park Rating is secondary, you're going for the money, although park rating brings in more people who have money. Advertise often.
3. You may have to build paths off of the cliff above the water. You can put your rides, entrance and exits at the top of the cliffs, and let your coasters dip down to the water. Mixing rides and pathways is an art here. Try not to peak too fast, your value plummets at the end of year 3 before October, and there simply is no room to add much more. If you build over water, try beginning at the edge of the lowest land, if possible, to reduce having to build up the water level to reach your supports. However, you can't avoid the latter.
4. Add places to eat, bathroom(s) shops, etc, to help build up park value. Replace gentle rides when they break down in the latter stages of that attraction (when negative income is recorded). Add lamps, garbage cans, and benches, shrubbery, walkway walls, etc.. Inspect often and replace as necessary. Clean up messes ASAP with handymen. Too low of a Park Rating will drive money customers away, but is not required to sucessfully complete this scenario..
5. Build 1 or 2 underground coaster or water rides. 1 at East end, the other @ West end, if necessary, the ocean being South. Stations can begin above ground, but can be entirely build underground. Nothing fancy, you just won't have the room.
6. This was by far the hardest scenario that I've done so far. Getting to $17,000 and maintaining until end of year 3 is very frustrating. When I did it, I did a little whoopie! and a dance. Shoot for a figure much above the original $17K, and rebuild often, but don't peak too early. You can build over water, especially the walkways, since the land is very narrow. I didn't have very many empty spaces on this one. Rebuild simple rides often when the original ones go negative, and replace with same rides and your tortuosly build walkways can be reused;. Save often in this one, with different save names, there's no telling how far back you'll have to go to make corrections so that you can coast to victory.
7. Lastly, I got ingenious with walkways, many went underground
and off the edge of the cliffs. The undergound walkways need to pop
up every so often. Build on the cleared land sections. The
Virginia Reels were fairly easy to build on this scenario, and a wooden
rollercoaster at the east (east is to the right looking at park from the
water) end of the park worked good. Be careful though, when it broke down,
often it hung up and wouldn't run, even after being repaired. What
I did, is reduce the number of cars to 1, tested it and then added the
cars back (Actually, I hit the ride pause button, hit the stop light, reduced the cars to 1, click on the start light and quickly click on pause [top left] button and off again. Then repeat this and maximize your cars, and let it run. You shouldn't lose many people in line doing it that way). Drastic means takes drastic measures. That's cheaper
than rebuilding it, however, if you can afford it, do just that, since
it will help your park value, especially at the end.